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Real Time Space Strategy GameBlurbs: Not only do ships and equipment have to be built, they must be crewed. Training facilities must be constructed to recruit and train people in the proper operation of ships and equipment. The more patriotic a given region is, the more people will sign up to serve. Ideally, every person's stats will be kept individually, like in Medieval: Total War. Realistically, this may not be possible, in this case, only the higher ranking officers stats may be kept. In this way, a lower ranked person may spontaneously "become" an officer (perhaps some sort of minimalistic stats are kept on lower ranked people (eg battles fought or something)). Once the person becomes an officer, more detailed stats may be kept. More generally, the game construction will proceed in two very large phases:
Zog 01-25-01 Having no previous game, experience, don't expect this to have any definite timeline, I have other obligations as well (like work), if this goes as well as I have envisioned in my mind, then I'll eventually do this full time). My plan to prototype the game is as follows: Stage 1: Space combat prototype
Stage 2: Strategy prototypeStage 3: DesignStage 4: Implementation/Design Refinement | ||||||||||||||||||