1000 Pts - Orcs & Goblins Army Base

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Savage Boyz 19 4 3 3 3 4 1 2 1/3 7 6+ 1 176
Ignore Goblin panic. Animosity.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; 2ndWeapon; No shield in HtH; Choppa; When used mounted or with extra HW, counts as a normal HW.; Warpaint; 6+ ward save; Musician; +1CR if tied; +1 Ld in rally attempts.
Night Goblin Big Boss 1 4 4 3 4 4 2 4 3 6 1 55
; Battle Standard; Units w/in 12" may re-roll break tests
Black Orc Big Boss 1 4 6 3 5 5 2 3 3/4 8 5+ 1 88
Ignore greenskin panic. Quell Animosity.; General; Units within 12" may use General's Leadership; 2ndWeapon; No shield in HtH; not usable if mounted; Choppa; When used mounted or with extra HW, counts as a normal HW.; Heavy Armour
Orc Boyz 17 4 3 3 3 4 1 2 1 7 6+ 1 95
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Light Armour; Standard; +1CR
Night Goblins 20 4 2 3 3 3 1 3 1 5 6+ 1 81
Hate Dwarfs. Fear Elves.; Net (x2); Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 1 2D6 5 3 1 D6 [25]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
  Net Each is one use only before combat, for each hit 1 enemy is -1At -
Night Goblins 20 4 2 3 3 3 1 3 1 5 6+ 1 81
Hate Dwarfs. Fear Elves.; Net (x2); Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 1 2D6 5 3 1 D6 [25]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
  Net Each is one use only before combat, for each hit 1 enemy is -1At -
Squig Herd 10 2D6 4 5 3 1 5 2 2 1 148
If more than 3 squigs per team or unit breaks then the excess move randomly
  Night Squig Herders 4 4 2 3 3 3 1 3 1 5 1 [8]
Hate Dwarfs, Fear Elves
Giant 1 6 3 3 6 5 6 3 S 10 6 205
Terror, Stubborn, Large target, Not slowed by obstacles, Ignore Greenskin Panic; Falling test:D6 roll of 1, St6 hit D3 Wo on all underneath, one turn to stand up; Random Attacks
  Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
  Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club. -
Goblin Rock Lobber 1 7 3 3 70
3" Template, S4 hits w/ no armour save (S8 D6 Wo to model under hole)
  Crew 3 4 2 3 3 3 1 2 1 6 [0]
Option Footnotes:
  Animosity 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot.
Total Army Cost: 999 Pts.
Notes:
Orcs ignore panic tests for breaking/fleeing Goblins or Snotlings.
All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves.
+1 Power Dice and +1 Dispel Dice for every Orc unit of 10+ or Goblin unit of 20+ in HtH within 12 of a Shaman.

Casting Pool: 2
Dispel Pool: 2
Models in Army: 99


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 143 857 14%
Core (>=2unit) 4 n/a 433 567 43%
Special (<=3unit) 2 1 218 782 21%
Rare (<=1unit) 1 0 205 795 20%
Magic Item Summary 0 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.