1500 Pts - Orcs & Goblins Army Shooty

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Orc Shaman 1 4 3 3 3 4 2 2 1 7 2 1 1 100
Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Choppa; +1St on own or w/ shield on charge
Orc Shaman 1 4 3 3 3 4 2 2 1 7 2 1 1 100
Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Choppa; +1St on own or w/ shield on charge
Orc Shaman 1 4 3 3 3 4 2 2 1 7 2 1 1 100
Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Little Waagh; Choppa; +1St on own or w/ shield on charge
Orc Big Boss 1 4 5 3 4 5 2 3 3 8 1 90
Ignore Goblin panic.; General; Units within 12" may use General's Leadership
  Nibbla's Itty Ring Bound spell, Power 3, 'Eadbutt [25]
Night Goblins 41 4 2 3 3 3 1 3 1 5 6+ 1 132
Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Night Goblins 41 4 2 3 3 3 1 3 1 5 6+ 1 132
Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Night Goblins 40 4 2 3 3 3 1 3 1 5 6+ 1 130
Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Orc Arrer Boyz 13 4 3 3 3 4 1 2 1 7 1 91
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Normal Bow; 24", St3 hit
Orc Arrer Boyz 13 4 3 3 3 4 1 2 1 7 1 91
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Normal Bow; 24", St3 hit
Savage Boyz 21 4 3 3 3 4 1 2 1/2 7 6+ 1 162
Ignore Goblin panic. Animosity.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Choppa; +1St on own or w/ shield on charge; Warpaint; 6+ ward save; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Savage Boyz 21 4 3 3 3 4 1 2 1/2 7 6+ 1 162
Ignore Goblin panic. Animosity.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Choppa; +1St on own or w/ shield on charge; Warpaint; 6+ ward save; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Goblin Spear Chukka 2 7 3 3 70
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 6 4 2 3 3 3 1 2 1 6 [0]
Goblin Spear Chukka 2 7 3 3 70
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 6 4 2 3 3 3 1 2 1 6 [0]
Goblin Spear Chukka 2 7 3 3 70
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 6 4 2 3 3 3 1 2 1 6 [0]
Option Footnotes:
  Animosity 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot.
  Little WAAGH1:Gaze of Mork 5+ to cast, Range 24"; Magic missile, D6 St4 hits.
  Little WAAGH2:Fists of Gork 7+ to cast, Range 8"; All models including ridden monsters in one enemy unit take 1At at Ws3, St4.
  Little WAAGH3:'Eadbutt 7+ to cast, Range 24"; Single enemy model takes 1 St 4 hit with no armour save.
  Little WAAGH4:Brain Bursta 8+ to cast, Range 24"; Magic missile, 2D6 St4 hits.
  Little WAAGH5:'Ere We Go 9+ to cast, Range 18"; One unit of Orcs or Goblins in HtH fights a round of close combat with no reply, and no combat resolution
  Little WAAGH6:Hand of Gork 9+ to cast, Range 24"; One Orc or Goblin unit in charge reach will attempt to charge, enemy may only hold.
Total Army Cost: 1500 Pts.
Notes:
Orcs ignore panic tests for breaking/fleeing Goblins or Snotlings.
All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves.
+1 Power Dice and +1 Dispel Dice for every Orc unit of 10+ or Goblin unit of 20+ in HtH within 12 of a Shaman.

Casting Pool: 8
Dispel Pool: 5
Models in Army: 224


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 390 1110 26%
Core (>=2unit) 7 n/a 900 600 60%
Special (<=3unit) 3 0 210 1290 14%
Rare (<=1unit) 0 1 0 1500 0%
Magic Item Summary 1 n/a 25 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.