| 1500 Pts - Orcs & Goblins Army | Shooty |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| Orc Shaman | 1 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 | 2 | 1 | 1 | 100 | ||
| Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Choppa; +1St on own or w/ shield on charge | ||||||||||||||||
| Orc Shaman | 1 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 | 2 | 1 | 1 | 100 | ||
| Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Choppa; +1St on own or w/ shield on charge | ||||||||||||||||
| Orc Shaman | 1 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 | 2 | 1 | 1 | 100 | ||
| Ignore Goblin panic.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Little Waagh; Choppa; +1St on own or w/ shield on charge | ||||||||||||||||
| Orc Big Boss | 1 | 4 | 5 | 3 | 4 | 5 | 2 | 3 | 3 | 8 | 1 | 90 | ||||
| Ignore Goblin panic.; General; Units within 12" may use General's Leadership | ||||||||||||||||
| Nibbla's Itty Ring | Bound spell, Power 3, 'Eadbutt | [25] | ||||||||||||||
| Night Goblins | 41 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6+ | 1 | 132 | |||
| Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Fanatic | 2 | 2D6 | 5 | 3 | 1 | D6 | [50] | |||||||||
| Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit | ||||||||||||||||
| Night Goblins | 41 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6+ | 1 | 132 | |||
| Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Fanatic | 2 | 2D6 | 5 | 3 | 1 | D6 | [50] | |||||||||
| Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit | ||||||||||||||||
| Night Goblins | 40 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6+ | 1 | 130 | |||
| Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Fanatic | 2 | 2D6 | 5 | 3 | 1 | D6 | [50] | |||||||||
| Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit | ||||||||||||||||
| Orc Arrer Boyz | 13 | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 1 | 91 | ||||
| Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Normal Bow; 24", St3 hit | ||||||||||||||||
| Orc Arrer Boyz | 13 | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 1 | 91 | ||||
| Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Normal Bow; 24", St3 hit | ||||||||||||||||
| Savage Boyz | 21 | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1/2 | 7 | 6+ | 1 | 162 | |||
| Ignore Goblin panic. Animosity.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Choppa; +1St on own or w/ shield on charge; Warpaint; 6+ ward save; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Savage Boyz | 21 | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1/2 | 7 | 6+ | 1 | 162 | |||
| Ignore Goblin panic. Animosity.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Choppa; +1St on own or w/ shield on charge; Warpaint; 6+ ward save; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Goblin Spear Chukka | 2 | 7 | 3 | 3 | 70 | |||||||||||
| 48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew | ||||||||||||||||
| Crew | 6 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 | [0] | |||||
| Goblin Spear Chukka | 2 | 7 | 3 | 3 | 70 | |||||||||||
| 48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew | ||||||||||||||||
| Crew | 6 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 | [0] | |||||
| Goblin Spear Chukka | 2 | 7 | 3 | 3 | 70 | |||||||||||
| 48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew | ||||||||||||||||
| Crew | 6 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 | [0] | |||||
| Option Footnotes: |
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| Animosity | 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot. | |||||||||||||||
| Little WAAGH1:Gaze of Mork | 5+ to cast, Range 24"; Magic missile, D6 St4 hits. | |||||||||||||||
| Little WAAGH2:Fists of Gork | 7+ to cast, Range 8"; All models including ridden monsters in one enemy unit take 1At at Ws3, St4. | |||||||||||||||
| Little WAAGH3:'Eadbutt | 7+ to cast, Range 24"; Single enemy model takes 1 St 4 hit with no armour save. | |||||||||||||||
| Little WAAGH4:Brain Bursta | 8+ to cast, Range 24"; Magic missile, 2D6 St4 hits. | |||||||||||||||
| Little WAAGH5:'Ere We Go | 9+ to cast, Range 18"; One unit of Orcs or Goblins in HtH fights a round of close combat with no reply, and no combat resolution | |||||||||||||||
| Little WAAGH6:Hand of Gork | 9+ to cast, Range 24"; One Orc or Goblin unit in charge reach will attempt to charge, enemy may only hold. | |||||||||||||||
| Total Army Cost: 1500 Pts. |
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Notes: Orcs ignore panic tests for breaking/fleeing Goblins or Snotlings. All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves. +1 Power Dice and +1 Dispel Dice for every Orc unit of 10+ or Goblin unit of 20+ in HtH within 12 of a Shaman. Casting Pool: 8 Dispel Pool: 5 Models in Army: 224 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 4 | 0 | 390 | 1110 | 26% |
| Core (>=2unit) | 7 | n/a | 900 | 600 | 60% |
| Special (<=3unit) | 3 | 0 | 210 | 1290 | 14% |
| Rare (<=1unit) | 0 | 1 | 0 | 1500 | 0% |
| Magic Item Summary | 1 | n/a | 25 | n/a | 1% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |